Production
Once the basic layouts were established and build we could render the scenes and use them to do paintovers. This process was very useful to quickly visualize and test the color palette and mood. I worked closely with the concept artists to ensure overall visual continuity, appropriate use of  color  and  lighting.

Paintover of the  New York skyline. This specific view was our first establishing shoot of the game. The player started at the top of an unfinished skyscraper.
The second mission, which takes place in front of the fallen Chrysler Building, is visually one of the most successful and my favorite. Originally, we build and used the Flatiron Building but after some careful deliberation I convinced the producer and the designers that the Chrysler Building is more iconic and recognizable. I'm glad I stuck to my guns.
Concept art to visualize composition.
Concept art plate with references. Those plates were used to visualize the scene and passed on to the environmental artists to build from. Within the scrum system, it was the best way to assure visual consistency and quality.
Paint-over to define lighting.
Final result. Screen grab from the game.

All images are owned by Codemasters
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